Week9-Mesh Modeling

Here I get to enter familiar ground. Where I start to model and unwrap objects to replace my placeholders with. This is going quite well at the moment and having all my placeholders already in place in scene makes this that much easier. I will be placing a screenshot of all the objects I have created in the near future. Also looking forward to texturing after learning how to use 3ds max's new viewport canvas which is pretty much like have a compact version of photoshop in 3ds max.More to come soon!